Wydarzenie
Expanding Beyond Borders: Fictional Worlds, Transmedial Universes, Fan Communities
It is no co-incidence that a growing number of publications dedicated to world-building theory and postclassical approaches to narrative and media studies has coincided with the acquisition of LucasArts by The Walt Disney Company or massive changes in movies and video games development. It has already been shown many a time that so-called transmedial universes composed of various “work-specific storyworlds”, as Jan-Noël Thon terms them, prove immense success in setting-up successful franchises which allow for new recipient practices to emerge. This is why the organisers of "Expanding Beyond Borders. Fictional worlds, Transmedial Universes, Fan communities" international conference would like all the interested attendees to focus on that particular phenomenon - and ponder whether the ideal of world-consistency, pursed by so many filmmakers, video game developers, and writers in the industry, is really only a matter of economical control, or maybe it can be only provided by transfictional links in-between a variety of diverse, both top-down and bottom-up-created storyworlds. Proposed topics may include but are not limited to:
- key and emerging concepts in transmedia studies and transmedial narratology;
- transmedial strategies in narrative representation;
- faces of transfictionality: cross-overs, spin-offs, merging worlds;
- the paradigm of coherence: retroactive continuity (ret-cons) and fix-ups,
- massive universes and heterocosms and their role in setting-up a franchise: Marvel Cinematic Universe (Disney/Marvel Studios), Dark Universe (Universal), DC Universe (DC Comics), Star Wars Universe (Disney/Lucas Arts) etc.
- possible worlds, fictional worlds, storyworlds, and transmedial universes;
- top-down and bottom-up world-building and storytelling;
- ways of inhabiting fictional/virtual worlds: immersion, attraction, engagement, entrancement;
- ways of engaging fans in convergent world-building;
- participatory narratives: fan fiction, slash fiction, fan art, fanimes, video game mods etc.
- fan & fandom studies with particular emphasis on shaping fan communities (e.g. Dr Who or Sherlock fandom) and social worlds (e.g. MMORPG or table top RPG communities);
- economy of fictional world-building: brands, franchises & merchandise;
- canonical and apocryphal narratives: who’s really steering the mothership?
- various media channels (musical, graphic, textual) as world-building engines;
- fictionalization of heteroreferential elements (like different variations of Disney’s castle in the opening of Disney-produced movies);
- migration of transfictional elements to the internet (e.g. music cosplay in The Piano Guys or Lindsey Stirling’s videos);
- case studies of fictional/transmedial/virtual/online worlds and their multimedia representations (in literature, films, video games, graphic novels, animations, mangas & animes).
Further details regarding the venue, suggested accommodation and transportation will be continuously updated at the website transmedialstudies.wordpress.com. Organisers do welcome all questions and requests at transmedialstudies@gmail.com. The conference will be followed by a peer-reviewed monograph, published by Facta Ficta Research Centre and licenced under Creative Commons 4.0 as an ebook stored in a globally accessible repository (CeON Center for Open Science) and / or a peer-reviewed special edition of open access scholarly journal.
The Organising Committee
Ksenia Olkusz, PhD (Facta Ficta Research Centre in Kraków)
Piotr Kubiński, PhD (University of Warsaw)
Barbara Szymczak-Maciejczyk (Pedagogical University of Kraków).
Krzysztof M. Maj (Jagiellonian University, Facta Ficta Research Centre in Kraków) – project co-ordinator
Informacje
Zobacz także
Expanding Universes. Exploring Transmedial & Transfictional Ways of World-Building
OVERVIEW It is no doubt that with the dynamic evolution of fantastic narratives a world-centered model of storytelling has started to proliferate, changing the way one can interact with fictional representations of worlds in literature, movies, video games, comic books, any other media. A growing interest in media-conscious world-building, both amongst scholars and fans, clearly shows that the future of narrative and media studies lays not with monomedial, but transmedial studies—especially when no-one seems to question cross-overs, retellings, remediations, or any other narrative devices so common in contemporary storytelling. From Star Wars Expanded Universe/Legends top-down and bottom-up transfictional storytelling or transmedial campaign for The Hunger Games the movie to multimodal storytelling in Doug Dorst’s “S” or Bioshock: Infinite“—we all engage in a plethora ways of world-making, and what transmedial narratology needs nowadays to do, is to analyze these storyworlds in their variety without imposing any paradigmatic world-building model for creators to follow. Consequently, organizers of the conference will welcome presentations or full panel proposals covering: • key and emerging concepts in transmedia studies and transmedial narratology; • theoretical discrepancies between transmediality, multimodality, and transfictionality; • theory, history, and philosophy of world-building in literature and other media; • top-down and bottom-up world-building and storytelling; ways of inhabiting fictional/virtual worlds: immersion, interactivity, and beyond; • franchises and franchised universes: their expansion and narrative potential; • fan & fandom studies with an emphasis on participatory authorship in shared universes, entertainment supersystems, and more; • means of narrative/economical control (i.e. canon, moderated/curated content, licencing etc.) in massive world-building enterprises; • psychological and philosophical contexts of world creation; • case studies of transmediality, transfictionality, and world-building across media (MCU, Game of Thrones, StarCitizen, Star Wars, DC Universe, and many more); KEYNOTE SPEAKER Confirmed conference keynote speaker is a prominent narrative theorist, Ma-rie-Laure Ryan, author of the most important books in possible worlds theory, hy-pertextuality, transmedia storytelling, transfictionality & multimodality, immersion theory, and narrative studies, such as Possible Worlds, Artificial Intelligence, and Narrative Theory (1991), Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (2001), Avatars of Story (2006), or (co-edited), Narrative Across Media: The Languages of Storytelling (2004) or Storyworlds Across Media. Toward Media-Conscious Narratology (2015). REGISTRATION, SUBMISSIONS & FEES The conference language is English. To register for the conference, one should sent in editable format (.doc, .docx.) 600-words abstracts featuring (1) the title of presentation, (2) a concise bio-note, (3) current affiliation, and (4) all necessary con-tact information (official email address & phone num-ber) at transmedialstudies@gmail.com by June 30th 2016. Successful applicants will be notified within two weeks after the deadline. Attendees are also encouraged to send us full panel proposals composed of (1) abstracts from a minimum number of 4 delegates, (2) up to 600 words description of the panel, (3) a suggested title of the panel and, most importantly, (4) email addresses of all delegates included in the proposed panel. The conference fee of 100€ will cover conference materials, catering and all other essentials, but does not include accommodation. MORE INFO Further details regarding the venue, suggested accommodation and transporta-tion will be continuously updated at the websitetransmedialstudies.wordpress.com. Organisers do welcome all questions and requests at transmedialstudies@gmail.com. The conference will be followed by a peer-reviewed monograph, published by Fac-ta Ficta Research Centre and licenced under Creative Commons 4.0 as an ebook stored in a globally accessible repository (CeON Center for Open Science) and / or in peer-reviewed special editions of renowned scholarly journals. We look forward to seeing you in Kraków! THE ORGANISING COMMITTEE Ksenia Olkusz, PhD (Facta Ficta Research Centre in Kraków) Piotr Kubiński, PhD (University of Warsaw) Krzysztof M. Maj (Jagiellonian University, Facta Ficta Research Centre in Kraków) - project co-ordinator Sven Dwulecki (Eberhard Karls University Tübingen)
International Conference Music Across Media: Functions, Convergence, Meaning
Music scores for Star Wars or Indiana Jones have undoubtedly inscribed themselves in popular imagination, not only illustrating the movies, but also co-creating their transmedial storyworlds. One should not forget, at the same time, that movie, TV series or video game soundtracks featured also critically acclaimed soundtracks, such as music to Dracula or, more contemporarily, BAFTA-winning OST for Deus Ex: Human Revolution by Michael McCann. Correspondingly, International Conference Music Across Media, co-organised by Facta Ficta Research Centre in Kraków and The Chopin Institute in Warsaw aims at bringing up more of such examples and bridging a professional musicologist approach with media and fan studies.
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